class LK_SeqAct_GetPlayers extends SequenceAction; var Hat_Player PlayerOne, PlayerTwo; event Activated() { PlayerOne = Hat_Player(class'Hat_PlayerController'.static.GetPlayer1().Pawn); PlayerTwo = Hat_Player(class'Hat_PlayerController'.static.GetPlayer2().Pawn); } defaultproperties { ObjName="Get Players" ObjCategory="Lunar" VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Output Player1",bWriteable=true,PropertyName=PlayerOne) VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Output Player2",bWriteable=true,PropertyName=PlayerTwo) }