class Ink_Collectible_ModRemix_Template extends Ink_Collectible_ModRemix_Base; defaultproperties { //Use these cues to have your music play during the desired round. I recommend having 1 for special and 1 for boss! //"CheezyRevenge_General.Sounds.NormalRound" //"CheezyRevenge_General.Sounds.specialround" //"CheezyRevenge_General.Sounds.BossRound" ItemName = "Ink_ModRemix_Template_Name" ItemDescription(0) = "Ink_ModRemix_Template_Desc0" //Your remix's icon. Maximum Metal will use its default icon if none is specified. HUDIcon = None; SupportsRoulette=false; ShouldShowInBackpack=false; //Format the same as targetsoundcues, but without the SoundCue'', and the rest in quotes. TargetModCueNames(0) = "CheezyRevenge_General.Sounds.NormalRound"; TargetModCueNames(1) = "CheezyRevenge_General.Sounds.specialround"; //The music to play on targetted rounds. Copypaste the path name in as per usual, no quotes needed. RemixSoundCues(0)=SoundCue'TemplateCueForNormalRound'; RemixSoundCues(1)=SoundCue'TemplateCueForSpecialRound'; }