class LK_SeqFlow_Break extends LK_SeqAct_FlowControl; public event Activated() { if(UpperNode == None) return; UpperNode.ForceActivateInput(UpperNode.BreakInputIdx); } defaultproperties { // ObjColor = (R=227,G=20,B=20,A=255) ObjName = "Break"; OutputLinks.Empty; }