// This node immediately ends the upper loop but does NOT call Completed(). Use this node when a node has two outputs that are both activated to prevent a double iteration or early continue from occuring. (For example, the Actor Factory Ex node. You might only want to use Finished and skip Spawned 1.) class LK_SeqFlow_Skip extends LK_SeqAct_FlowControl; event Activated() { return; } defaultproperties { ObjCategory = "Flow Control" bAutoActivateOutputLinks=false OutputLinks.Empty; // Has no outputs, this node signifies the end of the chain ObjName = "Skip" VariableLinks.Empty; }