class mcu8_NPC_Player_BowKid extends mcu8_NPC_Player placeable; defaultproperties { Begin Object Name=SkeletalMeshComponent0 SkeletalMesh=SkeletalMesh'HatInTime_Characters_Coop.models.bowkid_head_skm' PhysicsAsset=PhysicsAsset'HatinTime_Characters_CoPartner.Physics.CoPartner_Physics' AnimSets(0)=AnimSet'HatInTime_Characters_HatKid.AnimSet.HatKidV2_Anims' AnimSets(1)=AnimSet'HatInTime_Characters_HatKid.AnimSet.HatKidV2_Attack_Anims' AnimSets(2)=AnimSet'HatInTime_Characters_HatKid2.AnimSet.HatKidV2_Cruise' AnimSets(3)=AnimSet'HatInTime_Characters_HatKid3.AnimSet.HatKidV2_Metro' AnimTreeTemplate=AnimTree'HatInTime_Characters.AnimTree.MatineeAnimTree' Animations=None bNoSelfShadow=true bUseTickOptimization = false; End Object Begin Object Class=SkeletalMeshComponent Name=PreviewMesh0 SkeletalMesh=SkeletalMesh'HatInTime_Characters_Coop.models.bowkid_body_skm' PhysicsAsset=PhysicsAsset'HatInTime_Characters_Coop.Physics.bowkid_body_skm_Physics' AnimSets(0)=AnimSet'HatInTime_Characters_HatKid.AnimSet.HatKidV2_Anims' AnimSets(1)=AnimSet'HatInTime_Characters_HatKid.AnimSet.HatKidV2_Attack_Anims' AnimSets(2)=AnimSet'HatInTime_Characters_HatKid2.AnimSet.HatKidV2_Cruise' AnimSets(3)=AnimSet'HatInTime_Characters_HatKid3.AnimSet.HatKidV2_Metro' bCacheAnimSequenceNodes=FALSE ShadowParent = SkeletalMeshComponent0 ParentAnimComponent=SkeletalMeshComponent0 LightEnvironment=MyLightEnvironment CanBlockCamera=false MaxDrawDistance = 7000; bDisableFaceFX = true; AlwaysLoadOnClient=false AlwaysLoadOnServer=false End Object Components.Add(PreviewMesh0) PreviewMeshes(0) = PreviewMesh0; Begin Object Class=SkeletalMeshComponent Name=PreviewMesh1 SkeletalMesh=SkeletalMesh'HatInTime_Characters_Coop.models.bowkid_legs_skm' PhysicsAsset=PhysicsAsset'HatInTime_Characters_HatKid.Physics.HatKidLegs_Physics' AnimSets(0)=AnimSet'HatInTime_Characters_HatKid.AnimSet.HatKidV2_Anims' AnimSets(1)=AnimSet'HatInTime_Characters_HatKid.AnimSet.HatKidV2_Attack_Anims' AnimSets(2)=AnimSet'HatInTime_Characters_HatKid2.AnimSet.HatKidV2_Cruise' AnimSets(3)=AnimSet'HatInTime_Characters_HatKid3.AnimSet.HatKidV2_Metro' bCacheAnimSequenceNodes=FALSE ShadowParent = SkeletalMeshComponent0 ParentAnimComponent=SkeletalMeshComponent0 LightEnvironment=MyLightEnvironment CanBlockCamera=false MaxDrawDistance = 7000; bDisableFaceFX = true; AlwaysLoadOnClient=false AlwaysLoadOnServer=false End Object Components.Add(PreviewMesh1) PreviewMeshes(1) = PreviewMesh1; Begin Object Class=Hat_ExpressionComponent_BowKid Name=hExpression End Object Components.Add(hExpression); Expression = hExpression; HatQualityInfo = class'Hat_CosmeticItemQualityInfo_Help_Bow'; } function CreateInventoryForPlayerTypeNPC() { CreateInventory(class'Hat_CosmeticItem_BowKidUpperBody', None); CreateInventory(class'Hat_CosmeticItem_BowKidLegs', None); }