class mcu8_SeqAct_MusicParameterFloat extends SequenceAction; var(MusicNode) Name MusicParameterName; var(MusicNode) float MusicParameterValue; defaultproperties { ObjName="Music Parameter Float" ObjCategory="Sound" HandlerName="SeqActSetMusicParameter" MusicParameterName = "Parameter"; MusicParameterValue = 1.f; } event Activated() { if (`MusicManager != None && `MusicManager.MusicTreeInstance != None) `MusicManager.MusicTreeInstance.SetParameterFloat(MusicParameterName, MusicParameterValue); }