class mcu8_SeqCond_IsGamePaused extends SequenceCondition; event Activated() { OutputLinks[(class'WorldInfo'.static.GetWorldInfo().Game.Pausers.Length == 0) ? 0 : 1].bHasImpulse = true; } defaultproperties { ObjName="Is Game Paused" ObjCategory="Game" OutputLinks.Empty; OutputLinks(0)=(LinkDesc="Not Paused") OutputLinks(1)=(LinkDesc="Paused") VariableLinks.Empty; }