class Ban_SeqAct_NPCManagerUpdate extends SequenceAction; /** A property used by the UpdateGroups() function. Usually you'll want this turned on. */ var() bool ImmediateUpdate; event Activated() { //note: `NPCManager == Hat_GameNPCManager if (ImmediateUpdate) `NPCManager.OnCameraCut(); else `NPCManager.DoNPCManagerUpdate(); } defaultproperties { ObjName="NPC Manager Update" ObjCategory="Actor" bCallHandler=false VariableLinks.Empty ImmediateUpdate = true }