class Cat_SeqAct_AddTimeToTimer extends SequenceAction; var() float Amount; event Activated() { local Hat_MiniMissionTimeLimit_Base m; Super.Activated(); m = Hat_MiniMissionTimeLimit_Base(Hat_GameMissionManager(GetWorldInfo().game).GetMiniMission(class'Hat_MiniMissionTimeLimit_Base', true)); m.AddTime(Amount); } defaultproperties { Amount = 20.0; ObjName="Add Time To Timer" ObjCategory="Objective" bCallHandler=false; bAutoActivateOutputLinks=true; VariableLinks.Empty; }