class Cat_SeqAct_ResetDeathWish extends SequenceAction; /** Which DeathWish we want to reset */ var() class DeathWishClass; event Activated() { if (DeathWishClass == None) return; Super.Activated(); DeathWishClass.static.SoftResetObjectives(); } defaultproperties { ObjName="Reset Death Wish" ObjCategory="Level" bCallHandler=false; bAutoActivateOutputLinks=true; DeathWishClass = Hat_SnatcherContract_DeathWish; VariableLinks.Empty; }