class Bon_AnimNotify_StatusEffect extends AnimNotify_Scripted; var() class StatusEffect; event Notify(Actor Owner, AnimNodeSequence AnimSeqInstigator) { Hat_PawnCombat(Owner).GiveStatusEffect(StatusEffect); } event NotifyEnd(Actor Owner, AnimNodeSequence AnimSeqInstigator) { Hat_PawnCombat(Owner).RemoveStatusEffect(StatusEffect); } defaultproperties { }