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#MaterialSequences
#KismetSequences
#Code
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#Code
FindSeqObjectsByClass() - Startup-usable version

by UnDrew @ 2024-01-12 13:46:31 CET (157 views)

A custom version of Sequence::FindSeqObjectsByClass(), but can be safely and accurately used on level startup events, such as GameMod::OnModLoaded().

#Code
[HUD] Drawing a Rotated Mask Region

by EpicYoshiMaster @ 2023-09-05 19:44:31 CET (288 views)

For HUD developers, this helper function allows you to create mask regions rotated about their center point.

#Code
Modify Skin Hat via Scripting

by SamiSha @ 2022-08-06 18:38:52 CET (742 views)

Want to add more to the hat, particles? Statusseffects? even a HUD? This small code in GameMod can help you solve that!

#Code
Detecting other mods that Asset-Replace Objects your mod already does

by Shararamosh @ 2022-01-03 23:16:32 CET (1000 views)

A function that sends info about other mods that override Asset-Replaces from your mod.

#Code
Search Specific Actor Function

by SamiSha @ 2021-12-08 22:25:09 CET (902 views)

A search function designed to search for a specific Actor in the level.

#Code
Key Press Listeners Guide

by SamiSha @ 2021-09-18 20:02:49 CET (1211 views)

A detailed how to, where you can add an event listener when pressing keys through a script.

#Code
Set All DeathWish Objects to Fail (and reset when restarting)

by SamiSha @ 2021-07-30 15:29:07 CET (1172 views)

A quicky and effective function that should help in making it easier for those who are creating a Deathwish without the need of failing each objective.

#Code
Searching Objects on the Map Via Scripting

by SamiSha @ 2021-07-18 08:57:49 CET (1097 views)

A small guide of different ways to do so.

#Code
Get PackageName of Mod

by Starblaster64 @ 2021-07-10 15:10:12 CET (1089 views)

Gets the PackageName (mod folder, not script package) of the mod that contains the class this function resides in.

#Code
Deflecting

by Dranif @ 2020-04-09 15:44:59 CET (1403 views)

Short and simple snippet used for deflecting objects or players off a surface.