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Shara_SkinColors_Tools

by Shararamosh @ 2021-11-01 13:30:08 CET (518 views)

A set of function to deal with colors and other related stuff I've been using and extending for over 3 years.

#HUD
Hat_Math Graph Previewer

by UnDrew @ 2024-03-09 07:20:50 CET (50 views)

Simple HUD whose sole purpose is to preview the output of some of the game's math functions on a graph - with the ability to tweak the parameters.

#Kismet
Modify Component Vectors (Kismet)

by SuperInkLink @ 2024-02-03 16:26:25 CET (62 views)

Allows you to modify the translation, rotation, scale, and scale3D values of a component of an actor.

#Kismet
Matinee Replacement Script

by UnDrew @ 2024-01-12 15:50:27 CET (72 views)

A simple script that allows you to replace a Matinee's data, and its groups.

#Kismet
Find Closest Actor (Kismet)

by SuperInkLink @ 2024-01-11 19:19:18 CET (57 views)

Finds the closest actor to a reference actor, from a list of actors.

#Kismet
Has Config Value

by SuperInkLink @ 2024-01-06 16:51:44 CET (83 views)

Check whether or not you have the value desired of a config from any GameMod class. Simply grab the class name and value, and it'll work. Supports either matching the exact value, or equalling at least the desired value.

#Kismet
Get Players 1 and 2

by Lunar (Snail/Kid) @ 2024-01-05 20:11:56 CET (63 views)

Gets player 1 and 2 and applies them to an object variable.

Replacing AnimSequence in pre-existing AnimSet

by Shararamosh @ 2024-01-01 21:57:14 CET (73 views)

This GameMod script replaces existing AnimSequence from AnimSet with one of same name from another AnimSet (or adds it in case AnimSequence with this name does not exist in target AnimSet).

#Kismet
Enable Post Process

by Jlintgod @ 2023-05-10 06:08:19 CET (156 views)

A Kismet node for toggling post process effects, specifically MaterialEffects.

Shara_SteamID_Tools

by Shararamosh @ 2022-05-18 15:31:09 CET (378 views)

A set of functions for dealing with players' Steam IDs, indexes and Controllers.

#Kismet
Can Take Damage (Kismet Conditional Node)

by SuperInkLink @ 2023-07-11 23:27:09 CET (160 views)

For all you people supplying Kismet damage, via touching some actor or whatnot, running a proper CanTakeDamage check will make sure you don't hurt the player unfairly, or kill them in the span of a second! Works well with using Modify Health as a damage dealer.

#Kismet
Kismet Tick

by SuperInkLink @ 2023-05-02 18:20:57 CET (180 views)

A tick node that can be activated in Kismet, and fires off output links with a delta time float connection to use.

Online Party self-syncing Expression Components

by Shararamosh @ 2022-05-18 17:15:34 CET (389 views)

A set of scripts to make your own self-syncing ExpressionComponents with no need for OPE at all.

Color Selection By Name

by SamiSha @ 2023-03-23 14:39:49 CET (178 views)

A small script designed to pick colors, simply drop this and write the "enum" you want and it will return the RGB, good for testing and easy access.

#Kismet
Toggle Manor Mode

by SuperInkLink @ 2023-02-03 18:15:52 CET (222 views)

Toggles the limited moveset and animations from Vanessa's Manor.

#Kismet
#CustomActor
#HUD
Point and Interact Framework

by SamiSha @ 2023-01-22 17:56:16 CET (214 views)

A point and click framework by interacting via the HUD of the player with the world.

#HUD
mcu8_HUDElement_ProgressBar

by m_cube @ 2022-12-27 02:21:23 CET (252 views)

Progress Bar/Boss Bar HUD implementation

Sequence Condition Compare Classes

by SamiSha @ 2022-11-19 12:00:12 CET (213 views)

A Kismet node designed to check if they match this class OR a child of the class

#CustomActor
Custom Hub Death Wish Fixer

by supercoolsonic @ 2022-10-04 23:11:07 CET (239 views)

Makes it so mods with custom hubs set up will not allow you to return to them during a Death Wish.

#Kismet
Custom Death

by SamiSha @ 2022-07-07 16:30:48 CET (363 views)

A simple system designed to implement custom death via Kismet.

#Kismet
Has Peace and Tranquility for Contract

by SuperInkLink @ 2022-07-06 23:42:41 CET (272 views)

Check if a Death Wish is both active, and has Peace and Tranquility enabled, to do some unique Kismet events to make a DW easier. Remember to specify the DW class!

#Kismet
Change AnimTree Kismet node

by Crash @ 2022-06-16 01:40:58 CET (283 views)

Changes the animtree of a specified model to be your new animtree

Bon_AnimNotify_StatusEffect

by Bon The Angel @ 2022-05-11 02:12:27 CET (295 views)

Apply a status effect using a animation notify in a anim set!

#Kismet
#HUD
Better Subtitles

by SamiSha @ 2022-04-19 11:40:00 CET (548 views)

An improved system from the Subtitles utilized in Nyakuza Metro!

#Kismet
#CustomActor
SS_Note_Dynamic

by SamiSha @ 2022-03-01 02:15:20 CET (341 views)

Removes the static rules and make it Dynamic

#Kismet
Cat_SeqAct_ResetDeathWish

by CatCube @ 2021-12-31 21:30:32 CET (358 views)

Reset a deathwish via kismet without the need of the deathwish map!

#HUD
CDLC Menu for Mods

by UnDrew @ 2021-12-19 21:16:47 CET (442 views)

Two scripts that allow a mod to use the fancier CDLC menu instead of the default one!

#CustomActor
Pon Ring

by Lumitic / spop @ 2021-12-19 00:44:02 CET (414 views)

A ring that gives a set amount of pons when touched. REQUIRES CONTENT PACKAGE! https://drive.google.com/file/d/1p-OCH-soK6TUAZPsIRCKnLvj-wXN4a01/view?usp=sharing PLEASE CREDIT IF USED!!!!

#Kismet
SS_SequenceAction_PlayVoice

by SamiSha @ 2021-12-05 02:38:23 CET (394 views)

Plays the player's voices from the Hat_Player class, works with playables too!

StreamMap GameMod class

by m_cube @ 2021-12-04 11:22:32 CET (444 views)

Utility GameMod class to stream maps on top of vanilla maps.

#Kismet
Cat_SeqCond_HasSticker

by CatCube @ 2021-10-11 00:53:19 CET (381 views)

Check if the player has a sticker or not!

#Kismet
Cat_SeqAct_PlayDeathWish

by CatCube @ 2021-09-22 16:05:47 CET (432 views)

Load a Deathwish like you would a map, without the need of the Deathwish map!

#CustomActor
Quality Time Deathwish: Made easy! (Template Classes)

by CatCube @ 2021-09-22 16:01:01 CET (426 views)

Quality Time Deathwishes are hard to make without a lot of coding, but not anymore!

#Kismet
Cat_SeqAct_AddTimeToTimer

by CatCube @ 2021-09-11 17:33:17 CET (426 views)

Add time to timer minimissions without the clock pickup!

#HUD
Inspect Items

by SamiSha @ 2021-09-07 03:58:39 CET (420 views)

Inspect Items, with text implementation for custom text!

#Kismet
Cat_SeqAct_ReturnToSafeLocation

by CatCube @ 2021-09-04 01:30:50 CET (435 views)

Send the player back to their last safe location!

#Kismet
Ban_SeqAct_ChangeOutdoorWetness

by UnDrew @ 2021-07-17 06:27:32 CET (418 views)

Kismet node that allows you to change the "Outdoor Wetness" value from the Map Info, during the level.

#Kismet
Cat_SeqCond_CinematicModeActive

by CatCube @ 2021-07-06 21:33:20 CET (453 views)

Check if the player is in Cinematic Mode or is in a Conversation!

#Kismet
Cat_SeqCond_IsHUDOpen

by CatCube @ 2021-07-05 23:38:52 CET (444 views)

Check if a Hud Element is open!

#Kismet
Cat_SeqCond_HasBadgeEquipped

by CatCube @ 2021-07-05 23:08:40 CET (419 views)

Check if the player has a badge equipped!

#Kismet
Cat_SeqCond_IsPhys

by CatCube @ 2021-07-05 22:46:42 CET (464 views)

Check what Phys any actor is via Kismet!

#Kismet
SS_SequenceAction_ToggleRain

by SamiSha @ 2021-06-30 17:00:40 CET (461 views)
Toggle Rain!

#Kismet
Ban_SeqAct_DoFullLightEnvUpdate and Ban_SeqAct_NPCManagerUpdate

by UnDrew @ 2021-06-15 17:07:30 CET (457 views)

Kismet Nodes that immediately update the lighting and tick optimization on an NPC or Enemy that has been teleported or unhidden

#Kismet
Death Wish Objective Kismet Node

by SuperInkLink @ 2021-05-30 01:17:43 CET (555 views)

Trigger, complete, fail, or force unlock objectives for a Death Wish, using only Kismet!

#Kismet
Kismet: mcu8_SeqCond_IsGamePaused

by m_cu8 @ 2021-05-28 13:07:00 CET (474 views)

Check if the game is paused

#Kismet
Online Party Commands for Kismet

by m_cu8 @ 2021-01-15 20:16:39 CET (498 views)

Send and receive online party commands by using just Kismet!

#CustomActor
Custom Train Class Pack + Dweller Trains! (v0.2.1)

by m_cu8 and Starblaster64 @ 2020-11-04 19:32:04 CET (594 views)

Just like the name says :)

#Kismet
mcu8_SeqAct_MusicParameterFloat

by m_cu8 @ 2020-09-28 17:47:08 CET (492 views)

This kismet node allows you to set the float music parameter instead of the integer.

#CustomActor
Custom Hat Player NPC Classes (v1)

by m_cu8 @ 2020-09-05 14:35:27 CET (1019 views)

It allows us to set up startup expression and animation, custom skin and hat class, weapon visibility, and text above the head. Bow Kid and Hat Kid variants included! (it only doesn't support costumes for now)

#Kismet
mcu8_SeqAct_GetPlayerName

by m_cu8 @ 2020-08-16 00:42:39 CET (520 views)

Kismet node for setting the Steam player name into a ConversationTree string variable!

#Kismet
mcu8_SeqAct_ToggleTick

by m_cu8 @ 2020-07-25 14:45:08 CET (530 views)

Toggles actor Tick() function

#CustomActor
mcu8_NPC_Mobster_FallOffDocks (fixed alwaysloaded)

by m_cu8 @ 2020-07-25 14:39:29 CET (578 views)

It makes Hat_NPC_Mobster_FallOffDocks OnInteraction event work even when hitting the mafia guy with a weapon

#CustomActor
SS_Hazard_Lavafall

by SamiSha @ 2020-07-19 13:38:21 CET (494 views)

A working lava fall that behaves like an environmental hazard!

#HUD
Metro Style Location Name HUD Element (Plug and Play)

by Ultra Boo @ 2020-06-07 22:51:51 CET (1241 views)

Ever wanted to have those sick names that appear everytime that you enter a new location in the Nyakuza Metro? Now you can with this simple script!

#CustomActor
Freezing Fog

by SamiSha @ 2020-05-27 11:13:40 CET (1183 views)

Applies a freezing effect on the player, damaging them every 2 seconds.

#HUD
Generic HUD Element for Collectibles

by Ultra Boo @ 2020-05-05 16:18:05 CET (1281 views)

Adds a UI that tracks the amount of a set collectible.

#Kismet
SS_SequenceAction_PlayerCounting

by SamiSha @ 2020-04-19 09:41:10 CET (606 views)

Plays counting sounds (including character specific), particle number and "Completed" output when reaching the limit, works with anything other than collectibles

#Kismet
sb64_SeqAct_SetCameraFilter

by Starblaster64 @ 2020-04-05 06:03:04 CET (1090 views)

Kismet SequenceAction to apply camera filters to target player(s).

#CustomActor
SS_PlatformDisappear_Extended

by SamiSha @ 2020-03-05 14:17:05 CET (1114 views)

Similar to the original Hat_PlatformDisappear, now with Sounds and Particles.

#Kismet
sb64_SeqAct_HurryUp

by Starblaster64 @ 2020-03-03 06:31:49 CET (1221 views)

Simple Kismet node to enable/disable the Rift Collapse post-process MaterialEffect outside of Death Wishes. Affects all local players.

#Kismet
SS_CompareRiftPons

by SamiSha @ 2020-03-02 17:07:21 CET (1055 views)

Kismet SquenceCondition that compares player's Rift Pons with a value.

#Kismet
#HUD
mcu8_SeqAct_ShowMessage

by m_cu8 @ 2020-03-02 16:32:46 CET (1132 views)

Display conversation box without ConversationTree mess! (you only need to create "template" ConversationTree to make it work)

#Kismet
mcu8_SeqAct_JoinOnlineParty

by m_cu8 @ 2020-03-02 15:58:43 CET (1303 views)

Script allowing to join Online Party by providing lobby string name using Kismet

#Kismet
mcu8_SeqAct_MusicTreeVolumePitchMltp

by m_cu8 @ 2020-03-02 15:10:52 CET (563 views)

Script for adjusting MusicTree volume and pitch multipliers using Kismet node