Code viewer
Toggle Hidden Rope
#Kismet
A custom Kismet node that toggles the visibility of Hat_Rope actors.
This node exists because "Toggle Hidden" does not hide the rope's details with it. This node does not toggle the rope's collision, only its visibility.
NOTE: You may want to edit the value of ObjCategory
to something unique, so you can tell it apart from other copies of this script.
class Drew_SeqAct_ToggleHiddenRope extends SequenceAction; event Activated() { local Hat_Rope Rope; local int i, j; local bool bNewHidden; bNewHidden = InputLinks[0].bHasImpulse; for (i = 0; i < Targets.Length; i++) { Rope = Hat_Rope(Targets[i]); if (Rope == None) { class'GameMod'.static.LogMod("[" $ self $ "] Target " $ Targets[i] $ " is not a Hat_Rope!"); continue; } Rope.SetHidden(bNewHidden); for (j = 0; j < Rope.RopeDetails.Length; j++) { if (Rope.RopeDetails[j] == None) continue; Rope.RopeDetails[j].SetHidden(bNewHidden); } } } defaultproperties { ObjName = "Toggle Hidden Rope" ObjCategory = "GIVE ME A CUSTOM CATEGORY PLS" InputLinks(0) = (LinkDesc="Hide") InputLinks(1) = (LinkDesc="UnHide") VariableLinks(0) = (bModifiesLinkedObject=true) bCallHandler = false }