 
                (v0.5)
#CodeFixing unreal 3 to blender animation issues when importing
    
    A script for blender that fixes some issues when importing from unreal 3
#CodeFind closest script Class in script Class parent chain that overrides named Function/Event
    
    A function to find closest script Class in parent chain of another script Class that overrides named Function/Event.
#CodeFindSeqObjectsByClass() - Startup-usable version
    
    A custom version of Sequence::FindSeqObjectsByClass(), but can be safely and accurately used on level startup events, such as GameMod::OnModLoaded().
#Code[HUD] Drawing a Rotated Mask Region
    
    For HUD developers, this helper function allows you to create mask regions rotated about their center point.
#CodeModify Skin Hat via Scripting
    
    Want to add more to the hat, particles? Statusseffects? even a HUD? This small code in GameMod can help you solve that!
#CodeDetecting other mods that Asset-Replace Objects your mod already does
    
    A function that sends info about other mods that override Asset-Replaces from your mod.
#CodeSearch Specific Actor Function
    
    A search function designed to search for a specific Actor in the level.
#CodeKey Press Listeners Guide
    
    A detailed how to, where you can add an event listener when pressing keys through a script.
#CodeSet All DeathWish Objects to Fail (and reset when restarting)
    
    A quicky and effective function that should help in making it easier for those who are creating a Deathwish without the need of failing each objective.
#CodeSearching Objects on the Map Via Scripting
    
    A small guide of different ways to do so.
#CodeGet PackageName of Mod
    
    Gets the PackageName (mod folder, not script package) of the mod that contains the class this function resides in.
#CodeDeflecting
    
    Short and simple snippet used for deflecting objects or players off a surface.