#Kismet#CustomActorText Actor with Kismet Node
A custom text actor that can be manipulated with a kismet node!
#KismetSmooth Interp To
A custom node that smoothly interpolates an actor to a destination!
#KismetExtended Act/Level Bit nodes
A few extra nodes for reading/deleting Act Bits and Level Bits!
#CustomActorCat_CollectibleCircle
Actor that spawns collectibles in a perfect circle.
#HUDCat_HUDElement_ScreenText
Hud element that draws the text inputted on screen in the same style as the race hud, using a string instead of a texture.
#KismetHide Bone
Node that allows you to hide bones of a skeletal mesh, pawn, or player. Please note that any children of the bone being hid will also be affected.
AnimNotify - PlayCameraAnim
Use this animation notify to apply an animation to the player camera! Seamless cutscenes!
#KismetEnhanced Play Animation
Custom Play Animation that works with the player!
Dictionary Tools for Online Party Commands
Makes handling Recieved Online Party Commands super easy.
#KismetA Few Math Kismet Nodes!
Set of scripts that facilitate vector math in kismet!
#KismetChange Temperature
A custom Kismet node that can change the world temperature at runtime.
#CustomActorFrog_PlatformDisappear_FixedRestart
Version of Hat_PlatformDisappear that properly retains its DisappearDelay and DisappearDuration properties when reappearing.
#KismetMatinee Replacement Script
A simple script that allows you to replace a Matinee's data, and its groups.
#KismetToggle Hidden Rope
A custom Kismet node that toggles the visibility of Hat_Rope actors.
Dictionary Tools for Online Party
A static file that helps you read passed commands really easily.
Shara_SteamID_Tools
A set of functions for dealing with players' Steam IDs, indexes and Controllers.
Shara_SkinColors_Tools
A set of function to deal with colors and other related stuff I've been using and extending for over 3 years.
#HUDHat_Math Graph Previewer
Simple HUD whose sole purpose is to preview the output of some of the game's math functions on a graph - with the ability to tweak the parameters.
#KismetModify Component Vectors (Kismet)
Allows you to modify the translation, rotation, scale, and scale3D values of a component of an actor.
#KismetFind Closest Actor (Kismet)
Finds the closest actor to a reference actor, from a list of actors.
#KismetHas Config Value
Check whether or not you have the value desired of a config from any GameMod class. Simply grab the class name and value, and it'll work. Supports either matching the exact value, or equalling at least the desired value.
#KismetGet Players 1 and 2
Gets player 1 and 2 and applies them to an object variable.
Replacing AnimSequence in pre-existing AnimSet
This GameMod script replaces existing AnimSequence from AnimSet with one of same name from another AnimSet (or adds it in case AnimSequence with this name does not exist in target AnimSet).
#KismetEnable Post Process
A Kismet node for toggling post process effects, specifically MaterialEffects.
#KismetCan Take Damage (Kismet Conditional Node)
For all you people supplying Kismet damage, via touching some actor or whatnot, running a proper CanTakeDamage check will make sure you don't hurt the player unfairly, or kill them in the span of a second! Works well with using Modify Health as a damage dealer.
#KismetKismet Tick
A tick node that can be activated in Kismet, and fires off output links with a delta time float connection to use.
Online Party self-syncing Expression Components
A set of scripts to make your own self-syncing ExpressionComponents with no need for OPE at all.
Color Selection By Name
A small script designed to pick colors, simply drop this and write the "enum" you want and it will return the RGB, good for testing and easy access.
#KismetToggle Manor Mode
Toggles the limited moveset and animations from Vanessa's Manor.
#Kismet#CustomActor#HUDPoint and Interact Framework
A point and click framework by interacting via the HUD of the player with the world.
#HUDmcu8_HUDElement_ProgressBar
Progress Bar/Boss Bar HUD implementation
Sequence Condition Compare Classes
A Kismet node designed to check if they match this class OR a child of the class
#CustomActorCustom Hub Death Wish Fixer
Makes it so mods with custom hubs set up will not allow you to return to them during a Death Wish.
#KismetCustom Death
A simple system designed to implement custom death via Kismet.
#KismetHas Peace and Tranquility for Contract
Check if a Death Wish is both active, and has Peace and Tranquility enabled, to do some unique Kismet events to make a DW easier. Remember to specify the DW class!
#KismetChange AnimTree Kismet node
Changes the animtree of a specified model to be your new animtree
Bon_AnimNotify_StatusEffect
Apply a status effect using a animation notify in a anim set!
#Kismet#HUDBetter Subtitles
An improved system from the Subtitles utilized in Nyakuza Metro!
#Kismet#CustomActorSS_Note_Dynamic
Removes the static rules and make it Dynamic
#KismetCat_SeqAct_ResetDeathWish
Reset a deathwish via kismet without the need of the deathwish map!
#HUDCDLC Menu for Mods
Two scripts that allow a mod to use the fancier CDLC menu instead of the default one!
#CustomActorPon Ring
A ring that gives a set amount of pons when touched. REQUIRES CONTENT PACKAGE! https://drive.google.com/file/d/1p-OCH-soK6TUAZPsIRCKnLvj-wXN4a01/view?usp=sharing PLEASE CREDIT IF USED!!!!
#KismetSS_SequenceAction_PlayVoice
Plays the player's voices from the Hat_Player class, works with playables too!
StreamMap GameMod class
Utility GameMod class to stream maps on top of vanilla maps.
#KismetCat_SeqCond_HasSticker
Check if the player has a sticker or not!
#KismetCat_SeqAct_PlayDeathWish
Load a Deathwish like you would a map, without the need of the Deathwish map!
#CustomActorQuality Time Deathwish: Made easy! (Template Classes)
Quality Time Deathwishes are hard to make without a lot of coding, but not anymore!
#KismetCat_SeqAct_AddTimeToTimer
Add time to timer minimissions without the clock pickup!
#HUDInspect Items
Inspect Items, with text implementation for custom text!
#KismetCat_SeqAct_ReturnToSafeLocation
Send the player back to their last safe location!
#KismetBan_SeqAct_ChangeOutdoorWetness
Kismet node that allows you to change the "Outdoor Wetness" value from the Map Info, during the level.
#KismetCat_SeqCond_CinematicModeActive
Check if the player is in Cinematic Mode or is in a Conversation!
#KismetCat_SeqCond_IsHUDOpen
Check if a Hud Element is open!
#KismetCat_SeqCond_HasBadgeEquipped
Check if the player has a badge equipped!
#KismetCat_SeqCond_IsPhys
Check what Phys any actor is via Kismet!
#KismetSS_SequenceAction_ToggleRain
Toggle Rain!
#KismetBan_SeqAct_DoFullLightEnvUpdate and Ban_SeqAct_NPCManagerUpdate
Kismet Nodes that immediately update the lighting and tick optimization on an NPC or Enemy that has been teleported or unhidden
#KismetDeath Wish Objective Kismet Node
Trigger, complete, fail, or force unlock objectives for a Death Wish, using only Kismet!
#KismetKismet: mcu8_SeqCond_IsGamePaused
Check if the game is paused
#KismetOnline Party Commands for Kismet
Send and receive online party commands by using just Kismet!
#CustomActorCustom Train Class Pack + Dweller Trains! (v0.2.1)
Just like the name says :)
#Kismetmcu8_SeqAct_MusicParameterFloat
This kismet node allows you to set the float music parameter instead of the integer.
#CustomActorCustom Hat Player NPC Classes (v1)
It allows us to set up startup expression and animation, custom skin and hat class, weapon visibility, and text above the head. Bow Kid and Hat Kid variants included! (it only doesn't support costumes for now)
#Kismetmcu8_SeqAct_GetPlayerName
Kismet node for setting the Steam player name into a ConversationTree string variable!
#Kismetmcu8_SeqAct_ToggleTick
Toggles actor Tick() function
#CustomActormcu8_NPC_Mobster_FallOffDocks (fixed alwaysloaded)
It makes Hat_NPC_Mobster_FallOffDocks OnInteraction event work even when hitting the mafia guy with a weapon
#CustomActorSS_Hazard_Lavafall
A working lava fall that behaves like an environmental hazard!
#HUDMetro Style Location Name HUD Element (Plug and Play)
Ever wanted to have those sick names that appear everytime that you enter a new location in the Nyakuza Metro? Now you can with this simple script!
#CustomActorFreezing Fog
Applies a freezing effect on the player, damaging them every 2 seconds.
#HUDGeneric HUD Element for Collectibles
Adds a UI that tracks the amount of a set collectible.
#KismetSS_SequenceAction_PlayerCounting
Plays counting sounds (including character specific), particle number and "Completed" output when reaching the limit, works with anything other than collectibles
#Kismetsb64_SeqAct_SetCameraFilter
Kismet SequenceAction to apply camera filters to target player(s).
#CustomActorSS_PlatformDisappear_Extended
Similar to the original Hat_PlatformDisappear, now with Sounds and Particles.
#Kismetsb64_SeqAct_HurryUp
Simple Kismet node to enable/disable the Rift Collapse post-process MaterialEffect outside of Death Wishes. Affects all local players.
#KismetSS_CompareRiftPons
Kismet SquenceCondition that compares player's Rift Pons with a value.
#Kismet#HUDmcu8_SeqAct_ShowMessage
Display conversation box without ConversationTree mess! (you only need to create "template" ConversationTree to make it work)
#Kismetmcu8_SeqAct_JoinOnlineParty
Script allowing to join Online Party by providing lobby string name using Kismet
#Kismetmcu8_SeqAct_MusicTreeVolumePitchMltp
Script for adjusting MusicTree volume and pitch multipliers using Kismet node