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mcu8_SeqAct_MusicTreeVolumePitchMltp
#Kismet
Script for adjusting MusicTree volume and pitch multipliers using Kismet node
// Script for adjusting MusicTree volume and pitch multipliers using Kismet node class mcu8_SeqAct_MusicTreeVolumePitchMltp extends SequenceAction; var float MultiplierVolume; var float MultiplierPitch; defaultproperties { ObjName="Change MusicTree Volume/Pitch multiplier" ObjCategory="Sound" InputLinks(0)=(LinkDesc="Change Volume Mult.") InputLinks(1)=(LinkDesc="Change Pitch Mult.") InputLinks(2)=(LinkDesc="Change Both Mult.") MultiplierVolume = 0 MultiplierPitch = 0 VariableLinks.Empty VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Volume multiplier",bWriteable=true,PropertyName=MultiplierVolume) VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Pitch multiplier",bWriteable=true,PropertyName=MultiplierPitch) EventLinks.Empty bCallHandler=false } event Activated() { local Hat_MusicManager mm; local Hat_PlayerController pc; pc = Hat_PlayerController(class'Engine'.static.GetEngine().GamePlayers[0].Actor); if (pc == None) return; mm = pc.GetMusicManager(); if (mm == None) return; if (mm.MusicTreeInstance == None) return; if (InputLinks[0].bHasImpulse || InputLinks[2].bHasImpulse) mm.MusicTreeInstance.VolumeMultiplier = MultiplierVolume; if (InputLinks[1].bHasImpulse || InputLinks[2].bHasImpulse) mm.MusicTreeInstance.PitchMultiplier = MultiplierPitch; }