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Hide Bone
#Kismet
Node that allows you to hide bones of a skeletal mesh, pawn, or player. Please note that any children of the bone being hid will also be affected.
class Hat_SeqAct_HideBone extends SequenceAction; /* This node allows you to hide specific bones of a skeletal mesh. Please note that any children of the bone being hid will also be affected. UltraBoo 2024 */ var() Name BoneName<ToolTip=Name of the bone to be hidden>; static event int GetObjClassVersion() { return Super.GetObjClassVersion()+1; } defaultproperties { ObjName="Hide Skeletal Bone" ObjCategory="Actor" bCallHandler = false; InputLinks(0)=(LinkDesc="Hide") InputLinks(1)=(LinkDesc="Unhide") } event Activated() { local Object t; foreach Targets(t) { if (Hat_NPC(t) != None) HideBone(Hat_NPC(t).SkeletalMeshComponent, InputLinks[0].bHasImpulse); else if (SkeletalMeshActor(t) != None) HideBone(SkeletalMeshActor(t).SkeletalMeshComponent, InputLinks[0].bHasImpulse); else if (Pawn(t) != None) HideBone(Pawn(t).Mesh, InputLinks[0].bHasImpulse); else if (Controller(t).Pawn != None) HideBone(Controller(t).Pawn.Mesh, InputLinks[0].bHasImpulse); } } function HideBone(SkeletalMeshComponent c, bool IsHide) { if(IsHide) c.HideBoneByName(BoneName, c.EPhysBodyOp.PBO_Disable); else c.UnHideBoneByName(BoneName); }