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Toggle Manor Mode
#Kismet
Modified @ 2023-02-03 18:20:51
Toggles the limited moveset and animations from Vanessa's Manor.
class Ink_SeqAct_ToggleManorMode extends SequenceAction; static event int GetObjClassVersion() { return Super.GetObjClassVersion()+3; } defaultproperties { ObjName="Toggle Manor Mode" ObjCategory="Ink Kismet" VariableLinks.Empty; InputLinks(0)=(LinkDesc="On") InputLinks(1)=(LinkDesc="Off") InputLinks(2)=(LinkDesc="Toggle") OutputLinks(0)=(LinkDesc="Out") bCallHandler = false; } event Activated() { local WorldInfo wi; local Hat_MapInfo mi; local Hat_PawnHiding p; wi = class'WorldInfo'.static.GetWorldInfo(); mi = Hat_MapInfo(wi.GetMapInfo()); if (mi == None) { ForceActivateOutput(0); return; } if (InputLinks[0].bHasImpulse) mi.IsSpooky = true; else if (InputLinks[1].bHasImpulse) mi.IsSpooky = false; else if (InputLinks[2].bHasImpulse) mi.IsSpooky = !mi.IsSpooky; foreach wi.DynamicActors(class'Hat_PawnHiding', p) { if (p.Mesh == None) continue; ToggleSpookyNodes(p.Mesh, mi.IsSpooky); } } function ToggleSpookyNodes(SkeletalMeshComponent SkelComp, bool b) { local Hat_AnimBlendBySpooky SpookyNode; if (SkelComp == None) return; foreach SkelComp.AllAnimNodes(class'Hat_AnimBlendBySpooky', SpookyNode) SpookyNode.SetActive(b); }